Tools

Tech Reel - 2012/13

Written in Python, PyQT and MaxScript using Blur Framework. Variety of tools and modules to speed up environment art production.

3DS Max Level Editor - 2014

Written in Python, MaxScript and PyQT in Blur Framework. The objective was to speed up environment layouts. Uses OpenGL, PIL, numpy and several other dependencies

SSBump Pipeline - 2013

Developed over a span of about week. Written in Python, PyQT and BlurFramework. Helps artist preview self shadowing bumpmaps without building and launching the game.

3D Art

Sampling of content created for various projects. Most of this art is based on commercial project. It is to demonstrate my understanding of content creation pipeline without being restricted by copyrights.

Toy car on the road.
Toy car exploring offroad.
Toy car in the city
Toy car in the city
Toy car in the city

Lightmap Baker Pipeline 2010/11

Lightmap tool provides artist with an efficient pipeline for generating lightmaps on large levels. In addition the tools gently nudges the artist in the direction efficient lighting workflow. Assisting with render settings, unwrapping and baking process.

UV Properties: Controls for rendered texture size, UV channel, UV pixel and your Flatten Mapping Angle.

Render Properties: Sets up the rendering workflow and distributed rendering automatically.

Render Preview: Rendering preview and creates a WB Camera on the fly.(using distributed rendering if checked above)

Unwrap Tools: User Defined Properties: Set automatically will batch the scene and attempt to filter out the non renderable objects out of the rendering process.

Bake Tools: Baking Mode - Sets up the scene for baking in VRay based on User Defined Properties.

Level Editing Pipeline 2011/12

A collection of simple yet powerful set of tools developed for level editing. Utilities were designed to streamline the level layout process as well as manage the Modern Combat levels. The initial set of tools were developed during pre-production spanning about two months and some refinement during production.

Prefab Tools Rollout: Generates and manages prefabs with in the level. Uses a single global array. Enhances 3D Max's grouping system.

Layer Toggles Rollout: Layer management to help artists manage and display specific assets and naming conventions that the game engine requires.

Level Editing Rollout: A collection of tools to help environment artist edit levels. Specific to Modern Combat 3 and 4.

Go to Bug: Uses game camera information to display the same location in 3Ds Max. Hooked up through bug site.

Select Duplicates: Select instanced objects. When Selection checkbox is checked the tool works only on selected objects, otherwise it works on the entire scene.

Vertex Color Tools: Vertex coloring utility to convert lightmaps into vertex color and expedite coloring vertex using scene lightmap sampling.

Game Object Export Rollout: Game Object Export allows artists to export the level without a fuss.

Softimage Tools and Scripts 2010-2011

A collection of tools, and macros written for Softimage to speed up modeling.

  1. Lattice Presets
  2. Viewport display
  3. Selection Visibility Tools
  4. Geometry Merge
  5. Mirror Tools
  6. Mesh Align Tools
  7. Transforms Utils
  8. Pivot Tools
  9. Geometry Cleaner
  10. Align Geo Utilities
  11. Distribution tools
  12. Menu item for pre-existing XSI tools
  13. Material and Cluster Tools
  14. UV Tools
  15. Hard Edge Tools
  16. Bevel Tools
  17. Weight Edge Tools
  18. IO Tools

Download AKTools.xsiaddon. Right click and save file as a .xsiaddon extension.